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These updates were (and will continue to be) sizeable, adding more quests, areas and content to the already rather intimidating LOTRO world. This is a long-term quest that spreads over the course of LOTRO's (first) 50 levels, leading up to the conclusion of the game's first Volume, The Shadows of Angmar, finished in Book 15: The Daughter of Strife. Since its release, there have been seven large-scale updates to the game amongst the regular balance and bug-fix updates that not only added to the game, but continued the game's "epic storyline.
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While most State of Plays gloss over the fact that many MMOs fail to provide regular, free and substantial upgrades to the gameworld, LOTRO prides itself on a regular influx of new content. Some may call it linear, but the story-based structure of LOTRO is what gives it its power. Lord of the Rings Online has, since its release in April 2007, been one of the few games to deliberately funnel players down particular narrative-driven quest chains (apart from Turbine's own Dungeons & Dragons: Stormreach), rather than throw them into a rather intimidating world and say "go nuts". USING SOME OF the most controversial source material possible - the much-loved and fiercely-protected Lord of the Rings -Turbine have managed to craft the most story/quest-driven MMO in existence. Rest assured we'll be joining the ranks of heavy breathers as LOTRO gears up for release next year. We even have one member of our staff whose job it is to just work on Tolkien lore." The more we demonstrate that we understand the world, the more trust we gain. That's certainly a wise idea, because the intellectual property (IP) itself is sure to draw a very wide audience that's likely to include a strong contingent from the non-MMO playing quarter.īut as far as the IP goes, Turbine has been very jolly about the support it's been given from Tolkien estate, although it can't be easy working on a game connected to such a whopping great big franchise with a fanbase breathing down your neck. Although we've been working on LOTRO for a while, Blizzard has definitely opened up the MMO market to more casual gamers and this is something we want to take advantage of," explains Steefel. Certainly, from first impressions the design and implementation of the newbie areas and the interface have a very WOW feel to them. That isn't the only way that The Lord Of The Rings Online has similarities to Blizzard's big online baby. Rather like World of Warcraft, each race has its own starting area in the world, although at the moment, only the race of man is fully implemented. When it launches, LOTRO will contain the areas in the first book such as Hobbiton, Bree and Rivendell. What's more, you also get to visit all the areas of Middle-earth as the game unfolds. Some you meet by accident, others you might have to do a quest for." However, as LOTRO's executive producer Jeffrey Steefel reveals: You get to meet recognisable characters from the books, such as Galadriel and Aragorn. Nor will you actually be involved in the ring quest itself, because it's up to you to become a hero in your own right. Unfortunately, you won't be able to tread the Middle-earth turf as an orc or a goblin. No More Mr Nasty GuyĪlthough the developer apparently discussed the idea of being able to play the game as good versus evil, in the end it's decided to let you choose characters from the four free races of the world: men, elves, hobbits and dwarves.
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Until then, a useful stop-gap could be The Lord of the Rings Online (formally Middle-earth Online), which has been freshly plucked from the grasp of VU Games and is currently being developed and published by Turbine, the company behind the Asheron's Call titles. Now That the film trilogy has resurrected interest in Middle-earth, if you're a fan of Tolkien's world, you need something to do while you're waiting for Peter Jackson to stop messing around with big apes and get on with The Hobbit.